The A/B buttons function as left and right click. This mouse "acceleration" still needs some tuning but seems to be a good start. Currently, the DPad moves the mouse a single pixel at a time while the left analogue control moves the mouse faster depending on how far it is pressed. Once of the research items is gamepad mouse emulation. As previously stated, this port was done for research purposes. This is actually easy to implement, and I plan to add scaling to support GO2.Ī note about the controls. Maybe ideally I would want to use both scaling and your openttd, but that's something for the future. I bought my OGA with the assumption that setting it up will be at least 70% of the fun I'm going to have with the device. With every error I am learning something new about linux and compiling, so it's great. It will be a fun small project to add some extra controls. It's actually working well and I like having the controls included. This is also great! I had a few errors pop up trying to compile it on arch on my OGA 1.1, but managed to figure it out. This older version matches that provided in the Ubuntu 18.04 repository and works with the repository provided content packs (graphics/sound). Note that it is an older version (1.7.1) as I could not get "master" to display anything. OpenTTD seemed like a good candidate so I added native GO-Super support for display and input. I mentioned in another thread that I wished to evaluate the possibility of new ports that take advantage of the larger GO-Super display. I usually do not release work done for research purposes, but I have posted a port of OpenTTD for GO-Super: The game is very addicting, works with low specs and the gameplay is slow enough to work well on with using the analog stick as the mouse. I was wondering if anyone had advice or had better success in getting OpenTTD on the OGA to work. However, the port is from 2008 and is missing a lot of essential quality-of-life features from the newer releases. #OPENTTD GRAPHICS PACK FULL#enttd-psp/The controls are really good, and it's possible to use the full surface area of the OGA screen without stretching. #OPENTTD GRAPHICS PACK PSP#I am willing to try, but I am very inexperienced with linux and compiling.Īlternatively, there is a PSP homebrew port that works perfectly in PPSSPP on the OGA. Which suggests that it should be possible to work around this. If (_resolutions.empty()) usererror("No usable screen resolutions found!\n") If (std::find(_resolutions.begin(), _resolutions.end(), Dimension(w, h)) != _resolutions.end()) continue If (w < 640 || h < 480) continue // reject too small resolutions If (modes = 0) usererror("sdl: no modes available")
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